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Contributors; Chapter 1: Introduction; References; Chapter 2: Novel Approaches to Immersive Media: From Enlarged Field-of-View to Multi-sensorial Experiences; 2.1 Conceptualizing User Experience with Entertaining Technologies; 2.1.1 Media Enjoyment; 2.1.2 Presence; 2.1.3 Quality of Experience; 2.2 The Bounding Effect of Multimodal Perception; 2.3 The Influence of Immersion; 2.3.1 Breakdown of System Factors; 2.4 Implementing Multi-sensorial Media: Current Issues and Future Challenges; References; Chapter 3: 3D Video Representation and Coding; 3.1 Introduction

3.2 3D Video Representation3.2.1 From Stereo to Multiview and Holoscopic Video; 3.2.1.1 Stereoscopic 3D Video; 3.2.1.2 Multiview Video; 3.2.1.3 3D Holoscopic Video; 3.2.2 Multiview Video-Plus-Depth; 3.2.3 Layered Depth Video; 3.3 3D Video Coding; 3.3.1 Stereoscopic Video Coding; 3.3.1.1 Frame Compatible; 3.3.1.2 Simulcast with Hybrid Schemes; 3.3.2 Multiview Video Coding; 3.3.3 Video-Plus-Depth Coding; 3.3.3.1 Depth Map Coding Techniques; 3.3.3.2 Joint Coding Techniques for Texture and Depth Maps; Fast Video-Plus-Depth Coding; Improved Coding Efficiency; 3.3.4 Non-scalable 3DHV Coding

3.3.4.1 3D-DCT Encoding3.3.4.2 Self-Similarity Predictive Encoding; Conclusions; References; Chapter 4: Full Parallax 3D Video Content Compression; 4.1 Introduction; 4.2 Full Parallax 3D Content; 4.2.1 Acquisition Technology and Resulting Content; 4.2.1.1 Camera Arrays; 4.2.1.2 Integral Imaging; 4.2.2 Display; 4.2.2.1 Super Multi-View Displays; 4.2.2.2 Holoscopic Displays; 4.2.3 Tradeoffs Between Integral Imaging and Super Multi-View; 4.2.4 View Extraction; 4.2.4.1 Basic Extraction; 4.2.4.2 View Selective Blending; 4.2.4.3 Single-Sized Patch; 4.2.4.4 Single-Sized Patch Blending

4.2.4.5 Disparity Map4.2.4.6 Depth Blending; 4.3 Full Parallax Content Compression; 4.3.1 State of the Art; 4.3.1.1 Integral Imaging Compression; 4.3.1.2 Multi-View Video Coding Standards; 4.3.1.3 Improvements for Full Parallax; 4.3.2 Proposition for a New Inter-view Reference Pictures Configuration; 4.3.2.1 Reference and Proposed Scheme; 4.3.2.2 Experimental Results; 4.3.3 Adaptation and Improvements of Inter-view Coding Tools; 4.3.3.1 Merge Candidate List Improvement; 4.3.3.2 Inter-view Derivation of the Second DV; 4.3.3.3 Experimental Results; Conclusion; References

Chapter 5: 3D Holoscopic Video Representation and Coding Technology5.1 Introduction; 5.2 Acquisition and Display Systems for 3D Holoscopic Content; 5.2.1 3D Holoscopic Imaging Acquisition; 5.2.2 3D Holoscopic Imaging Display; 5.3 3D Holoscopic Video Representation Formats; 5.3.1 Micro-Image Based Representation; 5.3.2 Viewpoint Image Based Representation; 5.3.3 Ray-Space Image Based Representation; 5.3.4 2D and Multiview Content Generation; 5.3.4.1 Basic Rendering Algorithm; 5.3.4.2 Weighted Blending Algorithm; 5.3.4.3 Common Parameters; 5.4 3D Holoscopic Video Coding

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