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Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning
Games for Health Participatory Game Design for the INTERACCT Serious Game for Health
Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises
Games for Learning
From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game
Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes
Blitzmerker: Learning Idioms with a Mobile Game
Games for Other Purposes
Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage
Game Design and Development
Casanova: A Simple, High-Performance Language for Game Development
iATTAC: A System for Autonomous Agents and Dynamic Social Interactions ? The Architecture
Why Is This So Hard? Insights from the State Space of a Simple Board Game
Social Network Analysis and Gaming: Survey of the Current State of Art
Poster and Demo Papers
Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents
??How to Fail Your Research Degree??: A Serious Game for Research Students in Higher Education
Liver Defense: An Educational Tower Defense Game as an Evaluation Platform
Combining the Virtual and Physical Interaction Environment.

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