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Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning
Games for Health Participatory Game Design for the INTERACCT Serious Game for Health
Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises
Games for Learning
From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game
Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes
Blitzmerker: Learning Idioms with a Mobile Game
Games for Other Purposes
Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage
Game Design and Development
Casanova: A Simple, High-Performance Language for Game Development
iATTAC: A System for Autonomous Agents and Dynamic Social Interactions ? The Architecture
Why Is This So Hard? Insights from the State Space of a Simple Board Game
Social Network Analysis and Gaming: Survey of the Current State of Art
Poster and Demo Papers
Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents
??How to Fail Your Research Degree??: A Serious Game for Research Students in Higher Education
Liver Defense: An Educational Tower Defense Game as an Evaluation Platform
Combining the Virtual and Physical Interaction Environment.
Games for Health Participatory Game Design for the INTERACCT Serious Game for Health
Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises
Games for Learning
From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game
Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes
Blitzmerker: Learning Idioms with a Mobile Game
Games for Other Purposes
Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage
Game Design and Development
Casanova: A Simple, High-Performance Language for Game Development
iATTAC: A System for Autonomous Agents and Dynamic Social Interactions ? The Architecture
Why Is This So Hard? Insights from the State Space of a Simple Board Game
Social Network Analysis and Gaming: Survey of the Current State of Art
Poster and Demo Papers
Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents
??How to Fail Your Research Degree??: A Serious Game for Research Students in Higher Education
Liver Defense: An Educational Tower Defense Game as an Evaluation Platform
Combining the Virtual and Physical Interaction Environment.