Games-to-teach or games-to-learn [electronic resource] : unlocking the power of digital game-based learning through performance / Yam San Chee.
2016
LB1029.S53 C444 2016eb
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Title
Games-to-teach or games-to-learn [electronic resource] : unlocking the power of digital game-based learning through performance / Yam San Chee.
Author
Chee, Yam San, author.
ISBN
9789812875181 (electronic book)
9812875182 (electronic book)
9789812875174
9812875174
9812875182 (electronic book)
9789812875174
9812875174
Published
Singapore : Springer, 2016.
Copyright
©2016
Language
English
Description
1 online resource.
Item Number
10.1007/978-981-287-518-1 doi
Call Number
LB1029.S53 C444 2016eb
Dewey Decimal Classification
371.39/7
Summary
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author?s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author?s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (viewed August 24, 2015).
Series
Gaming media and social effects.
Available in Other Form
Print version: 9789812875174
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Table of Contents
Introduction
Games-to-teach or games-to-learn: What?s the difference and why it matters
Theory of game-based learning as performance
Statecraft X: Learning governance by governing
Legends of Alkhimia: Engaging in scientific inquiry by being a chemist
Escape from Centauri 7: Reifying electromagnetic forces through simulation
Game-based learning and the challenges of school reform
Conclusion: Future prospects and educational opportunities.
Games-to-teach or games-to-learn: What?s the difference and why it matters
Theory of game-based learning as performance
Statecraft X: Learning governance by governing
Legends of Alkhimia: Engaging in scientific inquiry by being a chemist
Escape from Centauri 7: Reifying electromagnetic forces through simulation
Game-based learning and the challenges of school reform
Conclusion: Future prospects and educational opportunities.