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Introducing the gamer's dilemma
Social convention and the likelihood of harm : Luck's initial attempts at resolving the dilemma
Motivation, discrimination and special status : Luck's further attempts at resolving the dilemma
Virtual paedophilia as child pornography, and harm done to women : Bartel's attempt at resolving the dilemma
Targeting morally irrelevant characteristics and the need for context : further attempts at resolving the dilemma
A new approach to resolving the gamer's dilemma : applying constructive ecumenical expressivism.

2.3 An Appeal to Significant Likelihoods2.3.1 Deductive Fallacy, and Necessary and Sufficient Conditions; 2.4 Is Virtual Paedophilia Significantly More Likely to Result in Harm than Virtual Murder?; 2.4.1 Evidence (Virtual Violence); 2.4.2 Evidence (Child Pornography); 2.5 Argument in Favour of Virtual Paedophilia; Notes; 3 Motivation, Discrimination and Special Status: Luck's Further Attempts at Resolving the Dilemma; 3.1 Finding Pleasure in the Idea of Paedophilia; 3.1.1 Simulating Vice; 3.2 Different Motivations: Enjoying the Competition Rather than the Kill

3.2.1 The Thrill of Virtual Violence3.3 Unfairly Singling Out a Group for Harm; 3.3.1 Random Versus Targeted Virtual Murder; 3.3.2 Incorrigible Social Meaning; 3.4 The Special Status of Children; Notes; 4 Virtual Paedophilia as Child Pornography, and Harm Done to Women: Bartel's Attempt at Resolving the Dilemma; 4.1 Bartel's Three Propositions; 4.2 Virtual Paedophilia as Pornography; 4.3 Child Pornography Is Child Abuse; 4.3.1 Contesting the Moral Equivalence of Virtual and Actual Child Pornography; 4.4 The Eroticization of Inequality: Bartel's Moral Objection to Virtual Paedophilia

4.4.1 Levy's Argument for the Eroticization of Inequality4.5 Is There a Morally Relevant Difference Between Virtual Paedophilia and Virtual Murder?; Notes; 5 Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma; 5.1 Patridge's Non-harm-Based Approach to Resolving the Dilemma; 5.1.1 Targeting Individuals Based on Morally Irrelevant Criteria; 5.2 Targeted (Child) Sexual Assault versus Ubiquitous Sexual Assault; 5.3 Ali: The Importance of Context; 5.3.1 Differentiating Between In-Game and Gamer's Contexts; 5.3.2 Appropriate Engagement

5.3.3 Morally Objectionable Intrinsic Properties and Questionable Viewpoints5.3.4 Differentiating Between Storytelling and Simulation Games; 5.3.5 Accounting for Our Intuitions; 5.4 What Is Wrong with Enacting Taboos for Their Own Sake?; Notes; 6 A New Approach to Resolving the Gamer's Dilemma: Applying Constructive Ecumenical Expressivism; 6.1 Now That Is Immoral, Isn't It?; 6.2 Constructive Ecumenical Expressivism; 6.2.1 Constructing a Moral Norm; 6.3 Social Convention by Another Name?; 6.4 Applying Constructive Ecumenical Expressivism to Ali's Account

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