Linked e-resources
Details
Table of Contents
Introduction
The serious side : making games for learning
The social side : making games together beats making them alone
The cultural side : rethinking access and participation in gaming
The tangible side : merging old materials with new interfaces for gaming
The creative side : tools for modding and making games
Connected gaming for all.
The serious side : making games for learning
The social side : making games together beats making them alone
The cultural side : rethinking access and participation in gaming
The tangible side : merging old materials with new interfaces for gaming
The creative side : tools for modding and making games
Connected gaming for all.