Physical play and children's digital games / Krystina Madej.
2016
HQ782
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Physical play and children's digital games / Krystina Madej.
Author
Madej, Krystina.
ISBN
9783319428758 (electronic book)
3319428756 (electronic book)
9783319428741
3319428748
3319428756 (electronic book)
9783319428741
3319428748
Publication Details
Cham, Switzerland : Springer, 2016.
Language
English
Description
1 online resource
Item Number
10.1007/978-3-319-42875-8 doi
Call Number
HQ782
Dewey Decimal Classification
155
004
004
Summary
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play's role in our society. In particular, Vygotsky's theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children's development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Digital File Characteristics
text file PDF
Series
SpringerBriefs in computer science.
Available in Other Form
Print version: 9783319428741
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
All Resources
All Resources