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Foreword; Preface; Contents; About the Editors; 1 An Overview of Recent Advances in Technologies of Inclusive Well-Being; Abstract; 1.1 Introduction; 1.2 Contributions in This Book; 1.3 Conclusion; Reference; Literature Reviews and Taxonomies; 2 An Overview of Serious Game Engines and Frameworks; Abstract; 2.1 Introduction; 2.1.1 Paper Organization; 2.2 Game Engines and Frameworks; 2.2.1 Game Engines for Serious Games; 2.2.1.1 Engine Survey 1: Engines/Frameworks Most Discussed in Academic Literature; 2.2.1.2 Survey 2: Engines/Frameworks Most Utilized by Game Developers

2.2.2 Notable Frameworks and Engines2.2.2.1 Unity; 2.2.2.2 Adobe Flash; 2.2.2.3 Second Life; 2.2.2.4 eAdventure; 2.2.2.5 Unreal; 2.2.2.6 Torque; 2.2.2.7 Ogre; 2.2.2.8 Cocos; 2.2.2.9 XNA; 2.2.2.10 RPG Maker; 2.3 Discussion and Conclusions; 2.3.1 Content Experts and Educators as Game Developers; Acknowledgements; References; 3 A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation Systems; Abstract; 3.1 Introduction; 3.2 Taxonomy Overview; 3.3 Taxonomy Development; 3.3.1 Taxonomy Details; 3.3.1.1 Therapeutic; Interaction; Motor System; 3.3.1.2 System; Accessibility

3.4 Classifying CNMRS Systems3.5 Conclusion; References; Physical Therapy; 4 A Customizable Virtual Reality Framework for the Rehabilitation of Cognitive Functions; 4.1 Introduction; 4.2 Virtual Reality and Rehabilitation; 4.2.1 Sensory-Motor Investigation and Rehabilitation; 4.2.2 Cognitive Rehabilitation; 4.3 Proposed Framework; 4.3.1 Theoretical Model; 4.3.2 Design of the System Architecture; 4.3.3 Scenarios and Tasks; 4.4 Results; 4.4.1 Usability; 4.4.2 Preliminary Neurocognitive Investigation; 4.5 Conclusions; References

5 Technology for Standing up and Balance Training in Rehabilitation of People with Neuromuscular DisordersAbstract; 5.1 Introduction; 5.2 Virtual Reality Enhanced Balance Training; 5.2.1 Clinical Pilot Study; 5.3 Haptic Floor for Enhanced VR Experience; 5.3.1 Equipment Design; 5.3.2 Haptic and Visual Feedback; 5.4 Postural Strategy Changes with Visual Feedback; 5.4.1 Pilot Study; 5.4.2 Experimental Protocol; 5.4.3 Experimental Results; 5.5 Discussion; 5.6 Sit-to-Stand Trainer; 5.6.1 Experimental Methods; 5.6.2 Experimental Results

5.7 Standing-up of Neurologically Impaired Individual When Supported with STS Apparatus5.8 Discussion; Acknowledgements; References; 6 Exergaming for Shoulder-Based Exercise and Rehabilitation; 6.1 Introduction; 6.2 Exergame Development; 6.2.1 Anatomy Characterization; 6.2.2 The Shoulder; 6.2.3 Common Afflictions and Exercises; 6.2.4 Design Overview; 6.2.5 Motion Capture; 6.2.6 Game Design; 6.2.7 The Two Exergames; 6.3 Exergame 1: Kayaking Through Lateral and Medial Rotations; 6.3.1 Exergame Presentation; 6.4 The Rapid Recovery Exergame; 6.4.1 Alpha Testing of Rapid Recovery

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