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Preface; Who Is the Book For?; The Selection Process; Peer-Commentary Process; How Can NIME Continue to Be Relevant?; Acknowledgements; Contents; About the Editors; 2001: Principles for Designing Computer Music Controllers; 1 Introduction; 2 Winds: Cook/Morrill Trumpet 1986
89 HIRN 1991; 3 Voice: SPASM 1988
94; 4 PhISEM Shaker Percussion: 1996
1999; 5 Foot, Hand, Kitchen Wear/Ware 1997
2000; 6 Violins/Strings: BoSSA, the Nukelele 1998
99; 7 The Voice (Again): SqueezeVox 2000; 8 Future Work and Conclusions; 9 Demonstrations; References

2001: Problems and Prospects for Intimate Musical Control of Computers1 Introduction; 2 Low Entry Fee with No Ceiling on Virtuosity; 3 Latency Requirements for Control Intimacy; 4 Discrete Event Versus Continuous Control; 5 Open Sound Control (OSC); 6 A Programmable Connectivity Processor; 7 Musical Control Structures for Standard Gestural Controllers; 8 Some Custom Controllers; 9 Metaphors for Musical Control; 9.1 Drag and Drop; 9.2 Scrubbing and Its Variants; 9.3 Dipping; References; 2002: The Importance of Parameter Mapping in Electronic Instrument Design

1 Electronic Instruments and the Mapping Layer2 The Importance of Mapping; 3 Informal Observations ; 3.1 The Accidental Theremin ; 3.2 Two Sliders and Two Sound Parameters ; 4 Mapping Experiments; 4.1 Complex Mapping for Arbitrary Interfaces; 4.2 Focusing on the Effect of Mapping Strategies; 4.3 Learning from Acoustic Instruments; 5 Models and Guidelines for Mapping; 5.1 One-to-one Mappings
Multiple Layers; 6 Future Discussion of Mapping; 7 Conclusions; References; 2002: Multimodal Interaction in Music Using the Electromyogram and Relative Position Sensing; 1 Introduction

2 Review of Multimodal Interaction3 The Electromyogram (EMG)/Position Sensing System; 4 Applying Multimodel Interaction Principles to Musical Control; 4.1 Music as Use Case for Multimodal HCI; 4.2 Complementarity; 4.3 Bidirectional Complementarity; 5 Requirements for Multimodal Musical Interaction; 5.1 Efficiency of Articulation and Communication; 5.2 Multitasking Versus Multimodal; 5.3 Defining a Successful Multimodal Interface; 5.4 Intuition; 5.5 Expansion Versus Fusion; 6 Application to Live Performance; 7 Conclusions; References; 2002: The Plank: Designing a Simple Haptic Controller

1 Introduction1.1 Scanned Synthesis; 1.2 Haptics; 2 Haptic Illusions; 2.1 Slope; 2.2 Clutch; 3 Hardware; 3.1 Motors; 3.2 Microcontroller; 3.3 Sensing and Orthogonal Force Control; 4 Effects; 4.1 Table of Forces: Terrain; 4.2 Motion: Dynamics; 4.3 Friction; 5 Progress and Plans; References; 2003: Contexts of Collaborative Musical Experiences; 1 Introduction; 1.1 Accessible Music; 1.2 Balancing Complexity and Expressivity; 1.3 Mapping and Control Issues; 2 Contexts of Collaborative Interfaces; 2.1 Focus; 2.2 Location; 2.3 Media; 2.4 Scalability; 2.5 Player Interaction; 2.6 Musical Range/Notes

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