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Foreword / Anna Everett
Acknowledgments Introduction: Identity, Representation, and Video Game Studies Beyond the Politics of the Image / Jennifer Malkowski and TreaAndrea M. Russworm
Part 1: Gender, Bodies, Spaces. I Turned Out to Be Such a Damsel in Distress : Noir Games and the Unrealized Femme Fatale / Jennifer Malkowski
No Time to Dream: Killing Time, Casual Games, and Gender / Braxton Soderman
Aw Fuck, I Got a Bitch on My Team! : Women and the Exclusionary Cultures of the Computer Game Complex / Carly A. Kocurek and Jennifer deWinter
Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / Nina Huntemann
Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / Gabrielle Trepanier-Jobin
Part 2: Race, Identity, Nation
Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm
Journey into the Techno-Primitive Desert / Irene Chien
The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line / Soraya Murray
Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text / Rachael Hutchinson
Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation / Lisa Patti. Part 3: Queerness, play, subversion. Playing to Lose: The Queer Art of Failing at Video Games / Bonnie Ruberg
Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac / Jordan Wood
A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness / Edmond Y. Chang
Afterword: Racism, Sexism, and Gaming's Cruel Optimism / Lisa Nakamura.

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