Next Generation Computer Animation Techniques : Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers / edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang.
2017
QA75.5-76.95
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Title
Next Generation Computer Animation Techniques : Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers / edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang.
ISBN
9783319694870
3319694871
9783319694863
3319694863
3319694871
9783319694863
3319694863
Published
Cham : Springer International Publishing : Imprint: Springer, 2017.
Language
English
Description
1 online resource (viii, 249 pages) : illustrations.
Item Number
10.1007/978-3-319-69487-0 doi
Call Number
QA75.5-76.95
Dewey Decimal Classification
006.6/96
Summary
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
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Access limited to authorized users.
Digital File Characteristics
text file PDF
Added Author
Chang, Jian. editor.
Zhang, Jian Jun. editor.
Magnenat Thalmann, Nadia. editor.
Hu, Shi-Min. editor.
Tong, Ruofeng. editor.
Wang, Wencheng. editor.
Zhang, Jian Jun. editor.
Magnenat Thalmann, Nadia. editor.
Hu, Shi-Min. editor.
Tong, Ruofeng. editor.
Wang, Wencheng. editor.
Series
Lecture notes in computer science ; 10582.
Available in Other Form
Print version: 9783319694863
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Table of Contents
Simulation and rendering for computer animation
Character modeling and dynamics
User centered design and modeling
Computer animation systems and virtual reality based applications.
Character modeling and dynamics
User centered design and modeling
Computer animation systems and virtual reality based applications.