Linked e-resources

Details

1 Welcome and Introduction from the Editors
2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches
3 Present: Emotion in speech, singing, and sound effects
4 Present: Affectively-driven algorithmic composition
5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking
6 Present: Brain Computer Music Interfacing (BCMI)
7 When the Soundtrack is the Game: from Audio-games to Gaming the Music
8 Motion Controllers, Sound, and Music in Video Games
9 Future: Repurposing music according to individual preferences for personalized soundtracks
10 Sounding the Story: Music in Videogame Cutscenes
11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience
12 Concluding remarks.

Browse Subjects

Show more subjects...

Statistics

from
to
Export