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Table of Contents
1 Welcome and Introduction from the Editors
2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches
3 Present: Emotion in speech, singing, and sound effects
4 Present: Affectively-driven algorithmic composition
5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking
6 Present: Brain Computer Music Interfacing (BCMI)
7 When the Soundtrack is the Game: from Audio-games to Gaming the Music
8 Motion Controllers, Sound, and Music in Video Games
9 Future: Repurposing music according to individual preferences for personalized soundtracks
10 Sounding the Story: Music in Videogame Cutscenes
11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience
12 Concluding remarks.
2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches
3 Present: Emotion in speech, singing, and sound effects
4 Present: Affectively-driven algorithmic composition
5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking
6 Present: Brain Computer Music Interfacing (BCMI)
7 When the Soundtrack is the Game: from Audio-games to Gaming the Music
8 Motion Controllers, Sound, and Music in Video Games
9 Future: Repurposing music according to individual preferences for personalized soundtracks
10 Sounding the Story: Music in Videogame Cutscenes
11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience
12 Concluding remarks.