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Title
The wealth of virtual nations : videogame currencies / Adam Crowley.
ISBN
9783319532462 (electronic book)
3319532464 (electronic book)
9783319532455
3319532456
Published
Cham, Switzerland : Palgrave Macmillan, [2017].
Copyright
©2017
Language
English
Description
1 online resource.
Call Number
HG3821
Dewey Decimal Classification
332.45
Summary
This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age — in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry. .
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Vendor-supplied metadata.
Available in Other Form
Print version: 9783319532455
The Wealth of Virtual Nations; Acknowledgments; Contents; 1 Introduction: Analyzing Wealth in Videogames; 2 Literary Theory for Gamers; 3 The Symbolic Order of Action and Possibility Bearing on Time; 4 Capital and Class Determinations in Videogames; 5 Night World Identity Affirmations; 6 Conclusion: The Wealth of Virtual Nations; Notes; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Bibliography; Index