Screen society.
2018
P94.6
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Screen society.
Author
Cashmore, Ellis, author.
ISBN
9783319681641 (electronic book)
3319681648 (electronic book)
9783319681634
331968163X
3319681648 (electronic book)
9783319681634
331968163X
Published
Cham : Palgrave Macmillan, 2018.
Language
English
Description
1 online resource
Call Number
P94.6
Dewey Decimal Classification
306.4
Summary
Screens have been with us since the eighteenth century, though we became accustomed to staring at them only after the appearance of film and television in the twentieth century. But there was nothing in film or TV that prepared us for the revolution wrought by the combination of screens and the internet. Society has been transformed and this book asks how and with what consequences? Screen Society’s conclusions are based on an original research project conducted by scholars in the UK and Australia. The researchers designed their own research platform and elicited the thoughts and opinions of nearly 2000 participants, to draw together insights of today’s society as seen by users of smartphones, tablets and computers – what the authors call Screenagers. The book issues challenges to accepted wisdom on many of the so-called problems associated with our persistent use of screen devices, including screen addiction, trolling, gaming and gambling.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (viewed June 15, 2018)
Added Author
Cleland, Jamie.
Dixon, Kevin.
Dixon, Kevin.
Available in Other Form
Print version: 331968163X
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
All Resources
All Resources
Table of Contents
1. Introduction
2. History
3. Screenagers
4. Addiction
5. Politics
6. Children
7. Trolling
8. Gender
9. Gaming and Gambling
10. Health
11. Dating
12. Consumption
13. Privacy.
2. History
3. Screenagers
4. Addiction
5. Politics
6. Children
7. Trolling
8. Gender
9. Gaming and Gambling
10. Health
11. Dating
12. Consumption
13. Privacy.