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DUXU for automated driving, transport, sustainability and smart cities
DUXU for cultural heritage
DUXU for well-being
DUXU for learning.
[I]. DUXU for automated driving, transport, sustainability and smart cities: Designing the way we move : from navigating the users to users of navigation devices / Carlos Alberto Barbosa
Study on the usability of residential buildings in traditional villages in Southern China from a perspective of human settlements / Yali Chen, Jiongjiong Yuan, and Qi Lu
A literature review of the research on interaction mode of self-driving cars / Zhongshi Hu, Xin Xin, Wanting Xu, Yuwei Sun, Zhenyu Jiang, Xiangyu Wang, Yishan Liu, Siyao Lu, and Min Zhao
Research on design model of human-machine interface of automatic driving takeover system based on user experience / Lijun Jiang, Xiu Wang, Zhelin Li, and Yu Zhang
A study of Lingnan Garden's adaptability to hot and humid climate / Mingjie Liang and Li Li
Extracting contour shape of passenger car form in front view based on form similarity judgement by young Chinese consumers / Chunrong Liu and Qing Xu
Based on usability experience-enhanced potential community transportation design study in China : a case of kindergarten bus stop design / Zhen Liu and Wang Kin Ng
Transition to automated : the interaction of activating the in-vehicle automated driving system / Weiyi Ning, Xuning Wang, and Yingzhu Qian
Usability experiment of waste materials in pulp design / Yan Wang, Xuanxuan Zhou, Zhenan Li, and Feiran Zhu
A method to automatic measuring riding comfort of autonomous vehicles : based on passenger subjective rating and vehicle parameters / Ya Wang, Qiuyu Zhang, Lizhi Zhang, and Yunyan Hu
A study on the user interaction information system design of a city park planning / Xuchao Wu and Qing Fang
A literature review of the research on take-over situations in autonomous driving / Xin Xin, Min Zhao, Moli Zhou, Siyao Lu, Yishan Liu, Daisong Guan, Qianyi Wang, and Yuezhou Zhang
Research on interactive strategy for boosting novice drivers' confidence based on internet of vehicles / Yan-cong Zhu and Di Zhu.
[II]. DUXU for cultural heritage: From the museum-temple to the museum-interface : a case study of the virtual museum Paço Das Artes / Priscila Arantes
Gamified participatory museum experience for future museums / Hao He, Ziyang Li, Xiandong Cheng, and Jianjun Wu
Design and research of museum matching digital application based on exhibition content and user demand / Dai Luo, Xiangcheng Wei, and Le Chang
Design of a contextual digital wayfinding environment / Isabel Morais, Manuel Condado, Ryan Quinn, Sahil Patel, Patricia Morreale, Ed Johnston, and Elizabeth Hyde
Gamification in local intangible cultural heritage museums for children : a case design / Yuchen Weng, Tao Shen, Sihuang Chen, and Bing Xiao
Investigation on the current status of Qingdao's Li House and countermeasures for the reconstruction of Li House Area for service design / Wei Xiong, Yun Yang, and Xiaoqing Yu
Reflection on museum service design based on a UX foundation course / Di Zhu, Wei Liu, and Yaru Lv.
[III]. DUXU for well-being: Research on the furniture design criteria for children's psychological development in home environment / Linong Dai and Boming Xu
"Thanks for writing, but I'm not interested" : a qualitative analysis of men's experiences of online dating / Chris Fullwood, Emma Boultwood, and Darren Chadwick
Gamification of a stress management app : results of a user study / Alexandra Hoffmann, Corinna A. Faust-Christmann, Gregor Zolynski, and Gabriele Bleser
A prototype system for saving and representing personal moments / Fei Jiang
The potential role of digital nudging in the digital transformation of the healthcare industry / Christian Meske, Ireti Amojo, Akira-Sebastian Poncette, and Felix Balzer
Development and usability evaluation of a nutrition and lifestyle guidance application for people living with and beyond cancer / Gareth Veale, Huseyin Dogan, and Jane Murphy
An interaction design approach of fitness app / Jun-Qi Wang, Jing-chen Cong, Zhi-yuan Zheng, Yang Meng, and Chao Liu
Design of an anti-domestic violence product based on emotion regulation / Yinxiao Yan and Xuyang Liu
The potential impact of depression user spatial experience on emotional management : a case of high school in Greater Bay Area, China / Chang Yang and Zhen Liu
Intelligent service system design of food therapy experience into chronic disease / Yan Zhang, Jun Wu, Chen Xu, and Ming Zhou.
[IV]. DUXU for learning: Improving mobile news reading experience for Chinese users : a user interview and eye tracking study / Chenyi He, Nan Chen, Minjuan Zhou, Hui Li, Kecheng Chen, and Daisong Guan
Research on Chinese traditional handicraft education expansion model based on STEAM / Yi Ji, Yutong Liu, Xiaohong Sun, Peng Tan, Tieming Fu, and Kaiping Feng
Application experience of human-computer interaction in educational management at colleges and universities / Tongtong Li
The application of student participation in the design of virtual reality educational products / Ziyang Li, Xiandong Cheng, Limin Wang, Hao He, and Bin Liang
Design and application of university intelligent learning environment centered on improving user experience / Guang Liu, Zejiang Liu, Fang Lu, Qinmei Ye, and Zhen Liu
Universal quadrant model (UQM) : enhancing usability of a collaborative cloud tool for sharing best practices among novice users / Justus N. Nyagwencha and Cheryl D. Seals
Interaction testing on using an e-book authoring tool : a case study of the SaiteBooker (UNA-SUS/UFMA, Brazil) / Carla G. Spinillo, Edilson T. S. Reis, Ana Emília F. de Oliveira, Dilson Rabelo Júnior, Camila S. de C. e Lima, and Katherine M. de Assis
Digital vs hard copy? A preliminary study on reading style in children using touch screen and paper books / Maria Uther, Kirsty Ross, Jordan Randell, and Rachel Pye
Design for teaching surroundings based on human-computer interaction techniques / Feng Wei
Research on the influence of situational teaching mode on online learning experience / Yimeng Xu and Linong Dai
Designing an artificial intelligence platform to assist undergraduate in art and design to develop a personal learning plan / DanDan Yu, MuRong Ding, WenJing Li, Limin Wang, and Bin Liang.
DUXU for cultural heritage
DUXU for well-being
DUXU for learning.
[I]. DUXU for automated driving, transport, sustainability and smart cities: Designing the way we move : from navigating the users to users of navigation devices / Carlos Alberto Barbosa
Study on the usability of residential buildings in traditional villages in Southern China from a perspective of human settlements / Yali Chen, Jiongjiong Yuan, and Qi Lu
A literature review of the research on interaction mode of self-driving cars / Zhongshi Hu, Xin Xin, Wanting Xu, Yuwei Sun, Zhenyu Jiang, Xiangyu Wang, Yishan Liu, Siyao Lu, and Min Zhao
Research on design model of human-machine interface of automatic driving takeover system based on user experience / Lijun Jiang, Xiu Wang, Zhelin Li, and Yu Zhang
A study of Lingnan Garden's adaptability to hot and humid climate / Mingjie Liang and Li Li
Extracting contour shape of passenger car form in front view based on form similarity judgement by young Chinese consumers / Chunrong Liu and Qing Xu
Based on usability experience-enhanced potential community transportation design study in China : a case of kindergarten bus stop design / Zhen Liu and Wang Kin Ng
Transition to automated : the interaction of activating the in-vehicle automated driving system / Weiyi Ning, Xuning Wang, and Yingzhu Qian
Usability experiment of waste materials in pulp design / Yan Wang, Xuanxuan Zhou, Zhenan Li, and Feiran Zhu
A method to automatic measuring riding comfort of autonomous vehicles : based on passenger subjective rating and vehicle parameters / Ya Wang, Qiuyu Zhang, Lizhi Zhang, and Yunyan Hu
A study on the user interaction information system design of a city park planning / Xuchao Wu and Qing Fang
A literature review of the research on take-over situations in autonomous driving / Xin Xin, Min Zhao, Moli Zhou, Siyao Lu, Yishan Liu, Daisong Guan, Qianyi Wang, and Yuezhou Zhang
Research on interactive strategy for boosting novice drivers' confidence based on internet of vehicles / Yan-cong Zhu and Di Zhu.
[II]. DUXU for cultural heritage: From the museum-temple to the museum-interface : a case study of the virtual museum Paço Das Artes / Priscila Arantes
Gamified participatory museum experience for future museums / Hao He, Ziyang Li, Xiandong Cheng, and Jianjun Wu
Design and research of museum matching digital application based on exhibition content and user demand / Dai Luo, Xiangcheng Wei, and Le Chang
Design of a contextual digital wayfinding environment / Isabel Morais, Manuel Condado, Ryan Quinn, Sahil Patel, Patricia Morreale, Ed Johnston, and Elizabeth Hyde
Gamification in local intangible cultural heritage museums for children : a case design / Yuchen Weng, Tao Shen, Sihuang Chen, and Bing Xiao
Investigation on the current status of Qingdao's Li House and countermeasures for the reconstruction of Li House Area for service design / Wei Xiong, Yun Yang, and Xiaoqing Yu
Reflection on museum service design based on a UX foundation course / Di Zhu, Wei Liu, and Yaru Lv.
[III]. DUXU for well-being: Research on the furniture design criteria for children's psychological development in home environment / Linong Dai and Boming Xu
"Thanks for writing, but I'm not interested" : a qualitative analysis of men's experiences of online dating / Chris Fullwood, Emma Boultwood, and Darren Chadwick
Gamification of a stress management app : results of a user study / Alexandra Hoffmann, Corinna A. Faust-Christmann, Gregor Zolynski, and Gabriele Bleser
A prototype system for saving and representing personal moments / Fei Jiang
The potential role of digital nudging in the digital transformation of the healthcare industry / Christian Meske, Ireti Amojo, Akira-Sebastian Poncette, and Felix Balzer
Development and usability evaluation of a nutrition and lifestyle guidance application for people living with and beyond cancer / Gareth Veale, Huseyin Dogan, and Jane Murphy
An interaction design approach of fitness app / Jun-Qi Wang, Jing-chen Cong, Zhi-yuan Zheng, Yang Meng, and Chao Liu
Design of an anti-domestic violence product based on emotion regulation / Yinxiao Yan and Xuyang Liu
The potential impact of depression user spatial experience on emotional management : a case of high school in Greater Bay Area, China / Chang Yang and Zhen Liu
Intelligent service system design of food therapy experience into chronic disease / Yan Zhang, Jun Wu, Chen Xu, and Ming Zhou.
[IV]. DUXU for learning: Improving mobile news reading experience for Chinese users : a user interview and eye tracking study / Chenyi He, Nan Chen, Minjuan Zhou, Hui Li, Kecheng Chen, and Daisong Guan
Research on Chinese traditional handicraft education expansion model based on STEAM / Yi Ji, Yutong Liu, Xiaohong Sun, Peng Tan, Tieming Fu, and Kaiping Feng
Application experience of human-computer interaction in educational management at colleges and universities / Tongtong Li
The application of student participation in the design of virtual reality educational products / Ziyang Li, Xiandong Cheng, Limin Wang, Hao He, and Bin Liang
Design and application of university intelligent learning environment centered on improving user experience / Guang Liu, Zejiang Liu, Fang Lu, Qinmei Ye, and Zhen Liu
Universal quadrant model (UQM) : enhancing usability of a collaborative cloud tool for sharing best practices among novice users / Justus N. Nyagwencha and Cheryl D. Seals
Interaction testing on using an e-book authoring tool : a case study of the SaiteBooker (UNA-SUS/UFMA, Brazil) / Carla G. Spinillo, Edilson T. S. Reis, Ana Emília F. de Oliveira, Dilson Rabelo Júnior, Camila S. de C. e Lima, and Katherine M. de Assis
Digital vs hard copy? A preliminary study on reading style in children using touch screen and paper books / Maria Uther, Kirsty Ross, Jordan Randell, and Rachel Pye
Design for teaching surroundings based on human-computer interaction techniques / Feng Wei
Research on the influence of situational teaching mode on online learning experience / Yimeng Xu and Linong Dai
Designing an artificial intelligence platform to assist undergraduate in art and design to develop a personal learning plan / DanDan Yu, MuRong Ding, WenJing Li, Limin Wang, and Bin Liang.