Beginning game development with Amazon Lumberyard : create 3D games using Amazon Lumberyard and Lua / Jaken Chandler Herman.
2019
QA76.76.C672 H47 2019eb
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Beginning game development with Amazon Lumberyard : create 3D games using Amazon Lumberyard and Lua / Jaken Chandler Herman.
ISBN
9781484250730 (electronic book)
1484250737 (electronic book)
9781484250723
1484250737 (electronic book)
9781484250723
Published
New York : Apress, [2019]
Copyright
©2019
Language
English
Description
1 online resource : illustrations
Item Number
10.1007/978-1-4842-5073-0 doi
10.1007/978-1-4842-5
10.1007/978-1-4842-5
Call Number
QA76.76.C672 H47 2019eb
Dewey Decimal Classification
794.8/1526
Summary
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. You will: Discover the mechanics and terminology of game development Familiarize yourself with the Amazon Lumberyard game engine in detail Modify game scripts using the Lua language Discover how to optimally structure game layers.
Note
Includes index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed October 3, 2019).
Available in Other Form
Beginning Game Development with Amazon Lumberyard : Create 3D Games Using Amazon Lumberyard and Lua
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Online Access
Record Appears in
Online Resources > Ebooks
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All Resources
Table of Contents
Chapter 1: Environment Setup and Introduction to the Engine
Chapter 2: Learning to Navigate the Engine
Chapter 3: Creating your first Project
Chapter 4: Terrain Development
Chapter 5: Entities and Slices
Chapter 6: Components
Chapter 7: Creating the Enemy
Chapter 8: Scripting and Physics
Chapter 9: Polishing
Chapter 10: Setting up a User Interface
Chapter 11: Exporting the Game.
Chapter 2: Learning to Navigate the Engine
Chapter 3: Creating your first Project
Chapter 4: Terrain Development
Chapter 5: Entities and Slices
Chapter 6: Components
Chapter 7: Creating the Enemy
Chapter 8: Scripting and Physics
Chapter 9: Polishing
Chapter 10: Setting up a User Interface
Chapter 11: Exporting the Game.