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Chapter 1: What Is Our Goal in This Book?
Chapter 2: Graphics in the Game Industry
Chapter 3: The Workflow of Texturing
Chapter 4: Texturing Games vs Texturing Movies
Chapter 5: PBR Texturing vs Traditional Texturing
Chapter 6: Substance Suite and Substance Painter
Chapter 7: Hardware Specifications for Your Computer
Chapter 8: Painter's Graphical User Interface
Chapter 9: Viewport Navigation in Painter
Chapter 10: Project Setup: Importing a 3D Model into Painter
Chapter 11: Baking and the Importance of Mesh Maps
Chapter 12: Working with Materials, Layers, and Masks
Chapter 13: Working with Procedural Maps
Chapter 14: Substance Anchors
Chapter 15: Rendering with Iray
Chapter 16: Integration with Marmoset, Maya, and Blender
Chapter 17: Rendering a Portfolio
Chapter 18: Integration with Unreal Engine (UE4)
Chapter 19: Tips and Tricks of Substance Painter.

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