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Part 1: General Aspects of Educational Augmented Reality
Augmented Reality in Education: Current Status and Advancement of the Field
Designing Augmented Reality Applications as Learning Activity
An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code
The Concept of 'Bringing Your Own Device in Scaffolded and Augmented Education
The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities
Choral Konsult: Augmented Reality for Electrate Learning
Part II: Augmented Reality in Teaching Medicine and Science
Augmented Reality in Medical Education and Training: From Physicians to Patients
The Usage of Augmented Reality in Dental Education
The Development of Augmented Reality Applications for Chemistry Learning
Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education
Part III: Educational Augmented Reality in Humanities and Art
Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement
Design and Implementation of Augmented Reality for English Language Education
Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training
The Educational Use of the 'Harry Potter: Wizards Unite Augmented Reality Application
Making Inside the Augment: Augmented Reality and Art/Design Education
The 'Romantic App: Augmented Reality in Fine Art Education
Part IV: Augmented Reality in Environmental and Special Education
Augmented Reality for Outdoor Environmental Education
Augmented Reality in Environmental Humanities Education
Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene
Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms
Concluding Remarks.

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