Game programming with Unity and C# : a complete beginner's guide / Casey Hardman.
2020
QA76.76.C672
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Details
Title
Game programming with Unity and C# : a complete beginner's guide / Casey Hardman.
Author
ISBN
9781484256565 (electronic book)
1484256565 (electronic book)
1484256557
9781484256558
1484256565 (electronic book)
1484256557
9781484256558
Publication Details
Berkeley, CA : Apress, 2020.
Language
English
Description
1 online resource (573 pages)
Item Number
10.1007/978-1-4842-5
Call Number
QA76.76.C672
Dewey Decimal Classification
794.81526
794.815
794.815
Summary
Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unitys serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming--not just what to type but why it's typed and what its really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. You will: Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component typ es of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences.
Note
Includes index.
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