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Table of Contents
1. Introduction to Non-Formal and Informal Science Learning in the 21st Century
Section in Games and Making
2. Playing Digital Games as a Mean to Enhance Science Learning
3. Thinkpetizers: Creative Thinking for Science Learning
4. SkillsDojo: Interactive Missions to Introduce Children to 21st Century Skills
Section in Coding and Robotics
5. Integrating Creative Design, Innovation and Criticality into Programming Education
6. Open Online Courses for Informal Teaching and Learning Coding
7. Technology-Enhanced Constructionist Approach for Learning Science
8. Robotics to Enhance STEM Education
Section in Innovations in Fairs and Creative Spaces
9. Opportunities and Practices for Learning Science in Everyday Life
10. Innovations in Maker Spaces for Young Scientists
11. Synthesis/Summary.
Section in Games and Making
2. Playing Digital Games as a Mean to Enhance Science Learning
3. Thinkpetizers: Creative Thinking for Science Learning
4. SkillsDojo: Interactive Missions to Introduce Children to 21st Century Skills
Section in Coding and Robotics
5. Integrating Creative Design, Innovation and Criticality into Programming Education
6. Open Online Courses for Informal Teaching and Learning Coding
7. Technology-Enhanced Constructionist Approach for Learning Science
8. Robotics to Enhance STEM Education
Section in Innovations in Fairs and Creative Spaces
9. Opportunities and Practices for Learning Science in Everyday Life
10. Innovations in Maker Spaces for Young Scientists
11. Synthesis/Summary.