Digital citizenship in twenty-first-century young adult literature : imaginary activism / [edited by] Megan L. Musgrave.
2016
PN1009.5.P64 D54 2016
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Details
Title
Digital citizenship in twenty-first-century young adult literature : imaginary activism / [edited by] Megan L. Musgrave.
ISBN
9781137581730 (electronic book)
1137581735 (electronic book)
9781137602725
1137602724
1137581735 (electronic book)
9781137602725
1137602724
Published
New York, NY : Palgrave Macmillan, 2016.
Language
English
Description
1 online resource
Item Number
10.1057/978-1-137-58173-0. doi
Call Number
PN1009.5.P64 D54 2016
Dewey Decimal Classification
801
Summary
This book is a study of the evolving relationships between literature, cyberspace, and young adults in the twenty-first century. Megan L. Musgrave explores the ways that young adult fiction is becoming a platform for a public conversation about the great benefits and terrible risks of our increasing dependence upon technology in public and private life. Drawing from theories of digital citizenship and posthuman theory, Digital Citizenship in Twenty-First Century Young Adult Literature considers how the imaginary forms of activism depicted in literature can prompt young people to shape their identities and choices as citizens in a digital culture.
Bibliography, etc. Note
Includes bibliographical references and index.
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Access limited to authorized users.
Digital File Characteristics
text file PDF
Added Author
Musgrave, Megan L., editor.
Series
Critical approaches to children's literature.
Available in Other Form
Print version: 1137602724
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Table of Contents
Introduction
Cyborg Bodies in Illness and Disability Narratives
Cyborg Minds at Play in Participatory Cultures, or, Going Public in Private
Gamer Guys: Playing with Civic Responsibility in Ludic Fiction
Gamer Girls: Going Online in the Age of Misogynist Terrorism
Imaginary Activism
Conclusion
Bibliography
Index.
Cyborg Bodies in Illness and Disability Narratives
Cyborg Minds at Play in Participatory Cultures, or, Going Public in Private
Gamer Guys: Playing with Civic Responsibility in Ludic Fiction
Gamer Girls: Going Online in the Age of Misogynist Terrorism
Imaginary Activism
Conclusion
Bibliography
Index.