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A Framework for Inquiry on Instructed Learning
Making Decisions about Asynchronous and Synchronous Engagement Strategies: Access and Inclusion
Using Live Interactive Improv to Instill a Participatory, Transactional Learning Culture in the Classroom
Instructional Design as a Way of Acting in Relationship with Learners
The Case for Rethinking Multimedia
Designing Master Courses that Promote Significant, Engaged Learning
Analogies, Metaphors, and Similes as We Ponder Anew the Aims, Design, and Meaning of Learning
Learning experience in an Instructional Design doctoral program: A re-design case
Current and Emerging Views of Learner Experience from the Field of Learning Design & Technology
Learning to learn lifelong across domains and disciplines: Heutagogy and movement towards triple-loop learning
Social Media for Connected Learning and Engagement in Online Education
Design of Learning Experience to Engage Learning in an Instructional Design and Technology Graduate-Level Class: DGBL (Digital-Game-Based-Learning) Cases
Using Psychological Theories to Enhance Guided Inquiry Design
The Nature of Learning in Highly Collaborative Environments
Digital Interactives To Improve Learning In Haiti - Research Innovation And Scholarly Excellence (RISE) Grant Project
Human Systems Dynamics in Interdisciplinary Education: A Complexity Theory Approach
A Case Study of China's Edtech Response to the Coronavirus Outbreak: Examining Learning Experiences Designs with a Multidimensional Learning Framework
Design and Development of Mobile Simulation for Preservice Teacher's Classroom Management Skill Training
"Tell me about this shoe": object-based learning experiences for undergraduates
Transforming Universities Into Learning Organizations
Strategies for Creating Engaging Learning Communities to Inspire & Motivate Adult Learners
The Invisible Message
Blocks, Access, Success and Engagement: Learning Design Considerations in Progress-Monitoring Tools for American Sign Language or English
Neurotechnologies and the Neurodiversity Movement for Defining Learners, Designing Multimedia Learning Spaces, and Evaluating Learning
Strategies for Creating Engaging Learning Communities to Inspire & Motivate Adult Learners.

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