Learning technology for education challenges : 10th International Workshop, LTEC 2022, Hagen, Germany, July 11-14, 2022, proceedings / Lorna Uden, Dario Liberona (eds.).
2022
LB1028.5
Linked e-resources
Linked Resource
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Learning technology for education challenges : 10th International Workshop, LTEC 2022, Hagen, Germany, July 11-14, 2022, proceedings / Lorna Uden, Dario Liberona (eds.).
Meeting Name
ISBN
9783031088902 (electronic bk.)
3031088905 (electronic bk.)
9783031088896
3031088891
3031088905 (electronic bk.)
9783031088896
3031088891
Published
Cham, Switzerland : Springer, 2022.
Language
English
Description
1 online resource : illustrations (black and white).
Item Number
10.1007/978-3-031-08890-2 doi
Call Number
LB1028.5
Dewey Decimal Classification
371.33/44678
Summary
This book constitutes the refereed proceedings of the 10th International Workshop on Learning Technology for Education Challenges, LTEC 2022, held in Hagen, Germany, in July 2022. The 14 revised full papers and 6 short papers presented were carefully reviewed and selected from 41 submissions. The papers are organized in the following topical sections: learning methodologies and pandemic impact; learning practices and methodologies; learning technologies; learning technologies performance; serious games and virtual learning environments.
Note
Includes author index.
Access Note
Access limited to authorized users.
Source of Description
Description based on print version record.
Added Author
Series
Communications in computer and information science ; 1595.
Available in Other Form
Linked Resources
Record Appears in
Table of Contents
Learning Methodologies and Pandemic Impact
Learning Practices and Methodologies
Learning Technologies
Learning Technologies Performance
Serious Games and Virtual Learning Environments.
Learning Practices and Methodologies
Learning Technologies
Learning Technologies Performance
Serious Games and Virtual Learning Environments.