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Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games
A Brief History of Games
Ethical Stewardship: Designing Serious Games Seriously
The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis
Processes and Models for Serious Game Design and Development
Taxonomy of Game Development Approaches
Serious Games Architectures and Engines
Content Generation for Serious Games
Games for Learning
Games for Health
Serious Games Evaluation: Process, Models and Concepts
The Experimental Method as an Evaluation Tool in Serious Games Research and Development
Operationalization and Measurement of Evaluation Constructs
Personalized and Adaptive Serious Games
Embodied Interaction in Play: Body-Based and Natural Interaction in Games
Affective Computing in Games
Social Network Games
Pervasive Games
Storytelling in Serious Games.

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