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Using Games for the Phonetics Awareness of Children with Down syndrome
Playful and gameful learning in a hybrid space
Improving the learning of child movements through games
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children
The Importance of Socio-emotional Agency in Applied Games for Social Learning
Learning Analytics Model in a Casual Serious Game for Computer Programming Learning
GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities
Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation
Designing game strategies: An analysis from knowledge management in software development contexts
Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment
The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games
A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion
Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN)
Sign Language Support ? Adding a Gesture Library to the Leap Motion SDK
VirtualSign Game Evaluation
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective
Social Mpower: An Educational Game for Energy Efficiency
Gamification at Scraim
The LabRint Serious Game: A New Intelligence Analysis Methodology.

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