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Table of Contents
1. Introduction: Playing with the Rules
2. Crash and Burn
3. From Actuality to Possibility: Reckoning with the Ethics of Failure in Pedagogy
4. Waiting for Players: Rooms, Lobbies, and Hosting Experiences
5. Playing Games with Our Lives: What Critical Pedagogy Can Teach Us About the Ethics of Games in the Writing Classroom
6. Procedural Ethics and a Night in the Woods
7. "To See You Made Humble": Agency and Ethos in The Stanley Parable
8. Dromopoeia: Teaching Ethopeia, Prudence (Phronesis), and Ethics (Well-being) with Avatar
9. This Isn't Supposed to Be Fun: Using Game-Based Writing Projects as a Form of Pragmatic Ethical Inquiry in the Composition Classroom
10. Procedural-Relational Power Analysis: A Model for Deconstructing and Intervening in Everyday Games
11. Surfacing Values in Difficult Conversations: Game-based Training to Lower the Stakes on Challenging Topics
12. The Hardcore Gamer is Dead: Long Live Gamers
13. Ethos and Interaction in The Elder Scrolls Online
14. Writing for Gaming Audiences: A Case Study
15. The Ethics of Treating Online Gaming Forums as Research Data
16. So, You Want to Start a Research Archive? Ethical Issues Researching and Archiving Video Game History
17. Toward a Broader Conception of Theorycrafting
18. Using World of Warcraft for Translingual Practice: Teaching Recontextualization Strategies.
2. Crash and Burn
3. From Actuality to Possibility: Reckoning with the Ethics of Failure in Pedagogy
4. Waiting for Players: Rooms, Lobbies, and Hosting Experiences
5. Playing Games with Our Lives: What Critical Pedagogy Can Teach Us About the Ethics of Games in the Writing Classroom
6. Procedural Ethics and a Night in the Woods
7. "To See You Made Humble": Agency and Ethos in The Stanley Parable
8. Dromopoeia: Teaching Ethopeia, Prudence (Phronesis), and Ethics (Well-being) with Avatar
9. This Isn't Supposed to Be Fun: Using Game-Based Writing Projects as a Form of Pragmatic Ethical Inquiry in the Composition Classroom
10. Procedural-Relational Power Analysis: A Model for Deconstructing and Intervening in Everyday Games
11. Surfacing Values in Difficult Conversations: Game-based Training to Lower the Stakes on Challenging Topics
12. The Hardcore Gamer is Dead: Long Live Gamers
13. Ethos and Interaction in The Elder Scrolls Online
14. Writing for Gaming Audiences: A Case Study
15. The Ethics of Treating Online Gaming Forums as Research Data
16. So, You Want to Start a Research Archive? Ethical Issues Researching and Archiving Video Game History
17. Toward a Broader Conception of Theorycrafting
18. Using World of Warcraft for Translingual Practice: Teaching Recontextualization Strategies.