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Intro
Foreword
Acknowledgements
Contents
Editors and Contributors
Introduction: Design Thinking in the Field of Education
1 HPI School of Design Thinking
2 Hasso Plattner Design Thinking Research Program
3 D-Schools International
4 Design Thinking International
5 HPI Academy-DT in the Field of Continuing Education and Corporate Training (Professional Education)
Design Thinking in Higher Education Setting
Design Thinking-Enabling Digital Engineering Students to be Creative and Innovate

1 Why Design Thinking is an Integral Part of Digital Engineering Education at the HPI
2 Design Thinking Balances Different Creative Approaches
3 Effects of Design Thinking Education on Digital Engineering Students
References
Mastering the Fundamentals of Design Thinking by Teaching the Skills of Improvisation
1 Introduction
2 Training Improv Skills for Team-Based Design
3 Improvisation and Cognition
4 Designing the Story
5 Re-thinking the "How Might We" Question
6 Teaching the Core Skills
7 The Basic Rule
8 A Few Notes on Improv
9 Making Mistakes

10 Teaching the Skills
11 The Exercises
11.1 "Yes, And!"
11.2 Playing the Game
11.3 Reflection
11.4 How It Relates to Team-Based Design
11.5 "What Cha Doin'?" (Aka: What Are You Doing?)
11.6 Playing the Game
11.7 Reflection
11.8 How It Relates to Team-Based Design
12 We Are All Improvisers
References
Combining DT and Entrepreneurship Education: The DTE-Model
1 Motivation
2 Entrepreneurship Education and Entrepreneurial Opportunities
3 Integration of Design Thinking into Entrepreneurship Education

4 The Design Thinking and Entrepreneurship Model (DTE Model)
5 Discussion
References
Massive Open Online Design: Learning from Scaling Design Thinking Education
1 Introduction
2 Challenges of Design Thinking MOOC Design
2.1 MOOC Design Challenges
2.2 Challenges for Design Thinking MOOCs
3 Major Learnings from ProtoMOOC to MOOC #1
3.1 Introducing an Iteration Approach
3.2 MOOC #1: "Inspirations for Design: A Course on Human-Centered Research"
3.3 Learning Interventions and New Items: MOOC #1
4 Interventions for MOOC #2

4.1 MOOC #2: "Human-Centered Design: From Synthesis to Creative Ideas"
4.2 Learning Interventions and New Items: MOOC #2
5 Interventions for MOOC#3
5.1 MOOC #3: "Human-Centered Design: From Synthesis to Creative Ideas"
5.2 Learning Interventions and New Items: MOOC #2
6 Summary
References
Design Thinking, Neurodesign and Facilitating Worthwhile Change: Towards a Curriculum for Innovation Engineering
1 Introduction
2 Developing Curricula for Innovation Education by Facilitating Worthwhile Change
3 Course Content and Imparted Skills in Innovation Engineering

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